@ケンイチ | 「CHATGPT×副業」教える人 작성
MapleStory Style Pixel Avatar Generator
게임 에셋 · 프로필 / 아바타 · 픽셀 아트 · 치비 / Q 스타일
같은 모델과 카테고리의 관련 프롬프트입니다.
@ケンイチ | 「CHATGPT×副業」教える人 작성
게임 에셋 · 프로필 / 아바타 · 픽셀 아트 · 치비 / Q 스타일

Creates a structured 36-sprite fantasy RPG character animation sheet for game asset concepts and reference workflows.
복사하거나 수정할 수 있는 전체 프롬프트입니다.
Goal: Create a clean fantasy RPG pixel-art character sprite sheet for game asset reference, showing a blue-and-gold knight, a blonde elf archer, a purple dark mage, a red-bearded dwarf warrior, and a black-hooded rogue in chibi proportions with detailed armor, weapons, capes, and magical effects. Canvas: Square white canvas with a thin pale-gray grid, like a professional 2D game animation sheet. Use crisp, high-detail isometric/chibi pixel-art styling with painterly shading, transparent-looking white backgrounds inside each cell, and no scenery. Layout: Make exactly 4 action columns labeled across the top in bold dark uppercase text: IDLE, ATTACK, DEFEND, DEATH. Add a narrow left label column with stacked row labels in bold dark uppercase. The sheet contains exactly 9 labeled sprite rows and 36 total character sprites, one sprite per grid cell. Rows and contents, from top to bottom: 1. FRONT VIEW: blue-and-gold knight with messy black hair, sword and fleur-de-lis shield; idle front, slashing attack with pale blue arc, shield block with spark, death lying face down with sword and shield dropped. 2. BACK VIEW: same knight from behind with blue cape; idle back, back-view sword slash with pale blue arc, back-view shield stance, back-view death lying prone. 3. FRONT VIEW: blonde elf archer in green cloak and leather armor; idle with bow, firing green energy arrow, defensive crouch with green crescent effect, death collapsed beside broken bow and scattered arrows. 4. BACK VIEW: same elf archer from behind; idle, firing green arrow, defensive green crescent, death face down with cloak visible. 5. FRONT VIEW: purple-haired dark mage in ornate black-and-gold robes holding a glowing purple staff; idle, casting a purple energy orb, defending inside a purple magic shield aura, death lying with staff dropped and purple splatter. 6. BACK DOS: same mage from behind, preserving the typo label “BACK DOS”; idle, back-view purple orb cast, back-view purple magic barrier, death lying prone with staff nearby. 7. FRONT VIEW: red-bearded dwarf warrior in heavy dark armor with hammer and shield; idle, hammer swing with golden arc, shield block, death lying down with hammer and shield dropped. 8. BACK VIEW: black-hooded rogue assassin with red scarf, dual daggers, dark leather armor; idle rear view, lunging slash with smoky black/purple motion trails, defensive stance with purple crescent aura, death lying in a dark blood pool with daggers nearby. 9. BACK DOS: same rogue from rear, preserving the typo label “BACK DOS”; idle, fast dagger attack with shadow trails, defensive purple aura, death collapsed with weapons scattered. Visual style: high-detail chibi fantasy pixel art, strong silhouettes, small heads and compact bodies, readable weapons, dramatic motion arcs, bright magic effects, and consistent scale across all cells. Keep the top labels and grid perfectly aligned, like a game development sprite atlas. Constraints: Use exactly 4 columns, exactly 9 rows, and exactly 36 sprites. Do not add extra characters, UI panels, watermarks, signatures, scenery, or additional text beyond the column headers and left-side row labels. Keep the background white and the grid subtle.