Автор: 金尘马
Zelda Map in Minecraft Style
Игровой ассет · 3D-рендер · Пиксель-арт · Пейзаж / Природа

This prompt generates a Minecraft-style first-person gameplay image featuring a custom teleport compass tool, suitable for illustrating a Bedrock fast-travel or saved-location mod concept.
Полный текст промпта, готовый для копирования или адаптации.
A first-person gameplay screenshot in the style of Minecraft Bedrock Edition at dusk, showing a peaceful grassy plains biome with a small rectangular wheat farm in the left foreground, some crops fully grown and some still green, an open grass field in the center, and a tree line and low blocky hills in the distance under a pale blue-to-pink evening sky filled with flat square clouds. Place a small white crosshair exactly near the center of the frame. Show the full survival HUD along the bottom: 10 red hearts, 10 hunger drumsticks, green experience level 8, and a 9-slot hotbar. The hotbar must contain exactly 9 slots, with these visible items from left to right: 1 custom compass icon selected, 1 hoe tool, 1 pickaxe, 1 axe, 1 bucket, 1 lead or rope item, 2 empty slots, and 1 stack of cooked meat labeled 10. In the lower-right foreground, overlay an oversized custom item graphic of a teleport compass held in hand, drawn as a clean pixel-art compass with a tan face, dark brown rim, cream center, and a bold red-and-blue needle angled diagonally. The selected hotbar slot should also display the same custom compass icon. Make the image feel like an in-game screenshot captured on a tablet or PC, with soft atmospheric haze, authentic voxel textures, and a child-friendly utility-mod vibe for fast travel and saved-location navigation.
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