Por GTA Infinity
Open World Environment Shot
Asset de jogo · Cinematico / Cena de filme · Render 3D · Personagem
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Por GTA Infinity
Asset de jogo · Cinematico / Cena de filme · Render 3D · Personagem



This prompt turns a single reference scene into a new but stylistically consistent cinematic worldbuilding image, useful for expanding a concept into broader settings for films, games, or visual development.
Texto completo do prompt, pronto para copiar ou adaptar.
Using the provided reference image as the visual civilization seed, expand it into a new cinematic world scene that keeps the same grand East Asian fantasy design language, monumental scale, intricate architecture-first worldbuilding, and ultra-detailed realism, but shift the setting from a luminous cloud palace into an ancient mechanical ruin on the ground. Replace the gilded celestial temple environment with colossal circular ring structures, giant embedded gears, heavy industrial stone-and-metal architecture, broken conduits, and overgrown ruins with pale flowering trees. Change the mood to cold, misty, desaturated blue-gray lighting with soft atmospheric fog, while preserving the epic, awe-inspiring worldbuilding feel from the reference. Add 1 lone wandering swordsman seen from behind in the foreground, wearing flowing white robes and carrying a sheathed sword, centered beneath the largest ring to emphasize scale. Make it feel like a frame from a high-budget fantasy film, with extremely rich environmental detail and a cohesive visual language derived from the reference image.
Por 松果先森
Quadrinhos / Storyboard · Asset de jogo · Cinematico / Cena de filme · Render 3D